You set us up! It's all bollsheet, all of it!
Really, lower the payment and you're further punishing us casual players who didn't play 24/7 upon release while glitching and grinding ourselves to a level of 100+ and enough in-game cash to buy your IRL company thrice in a row. Steal from the poor and keep sucking the rich man's cock 'cause he outsmarted your glitchy and obviously experimental try at something resembling the most unstable MMORPG ever made. I guess you just took the record.
You want people to buy game cards (yeah, the 'secret's out...)? Fix the fucking game for a starter, and test your patches before you release 'em. Raise your pitiful $500 000 'Stimulus Package' to a couple of millions and make sure it's all saved to each and every online character created before your servers go down again. And again and again and again...
Oh, and if you're so hellbent on being slippery greeds - just give a call to Blizzard or Microsoft and they'll hand you some good tips about upfrontness and honesty when it comes to proffessional greed and fucking your always-paying customer in the ass. Only difference is, they provide (yeah, even Microsoft compared to you) and you don't - and the largest majority of GTA gamers don't PAY TO PAY TO PLAY just to have some simple fun online without having to buy (obviously uninsured) game cards or repeating the same tedious missions over and over again; the same missions you're now cutting reward money from no matter how hard or stupidly easy they are.
Well well, keep punishing legitimate and 'late to the party' players while releasing patches fucking up hours and hours of gaming progress.
For some reason I feel like the 'creative' team behind GTA: Online consist of recruited leftovers and corporate suits, far behind the geniuses who turned single player GTA V and its predecessors into the great games the are.