Bully: Anniversary Edition Title Update Notes (Android/iOS)

Last Updated: March 31, 2025

[May 1, 2025] – Android v1.4.299 / iOS v2025.0425.1624

General

  • Bully: Anniversary Edition has been added to the GTA+ Games Library

Game Stability and Performance

  • Fixed an issue that resulted in camera instability

  • Fixed an issue that resulted in web links opening in a locale different from the player’s device

[March 25, 2025] – Android v1.4.277 / iOS v2025.0319.1406

General

  • Disabled Friends Challenges while we investigate related game issues

  • Enabled Screen Space Ambient Occlusion (SSAO) on supported Android devices

  • Updated the app icon on Android

  • Implemented haptic feedback on iOS and Android

This update includes fixes to improve game stability on 64-bit mobile operating systems and supported devices.

Content

  • Fixed an issue that resulted in a race condition during the Mission ‘That Bitch’ making Mandy's locker unpickable

  • Fixed an issue that resulted in the Mission ‘Weed Killer’ not progressing if the window is destroyed before passing through progress point

  • Fixed an issue with both fighters at the Freak Show dying at the same time resulting in the game getting stuck on a black screen

  • Fixed multiple issues that resulted in AI not attacking Jimmy when in combat

  • Fixed an issue in the Mission ‘The Rumble’ that resulted in police cars falling through the floor during the police chase

  • Fixed an issue that resulted in the broom being unbreakable with the brick or slingshot to open the door in the ‘Help Gary’ Mission

  • Fixed an issue in the Mission ‘Save Algie’ that resulted in a crash after taking Algernon to his locker

  • Fixed an issue in the Mission ‘Prep Challenge’ that resulted in Rivals not attacking or defending

  • Fixed an issue in the Mission ‘The Tenements’ that resulted in Norton not attacking Jimmy

  • Fixed an issue in the Missions ‘The Rumble’ and ‘Fighting Johnny Vincent’ that resulted in the police car not spawning in and gameplay not progressing during the chase sequence

  • Fixed an issue that resulted in heap overflow in the Mission ‘Nutcrackin’’

  • Fixed an issue when throwing toilet paper over the cubicle during the errand that resulted in a crash

  • Fixed an issue that resulted in rendering issues during dodgeball gym class

  • Fixed multiple issues that resulted in crashes during minigames

  • Fixed an issue that resulted in weapons being incorrectly removed

  • Fixed an issue that resulted in a crash due to a problem with vehicle controls

  • Fixed an issue that resulted in a framerate drop because of particles generated from car collisions

Game Stability and Performance

  • Fixed a race condition that resulted in a crash when starting a new game

  • Fixed an issue that resulted in a crash when manually loading a save from the pause menu

  • Fixed an issue that resulted in a crash when uploading cloud saves

  • Fixed an issue that resulted in downloads getting stuck on Android due to Play Asset Delivery

  • Fixed multiple issues affecting touch controls and Bluetooth controllers

  • Fixed an issue that resulted in footsteps playing the wrong effect sound

  • Fixed an issue that resulted in a crash when attempting to play a speech event

  • Fixed an issue that resulted in a crash when deleting a 2D effect

  • Fixed an issue that resulted a black screen during camera transitions

  • Fixed an issue with in-game fires that resulted in the game crashing

  • Fixed an issue that resulted in camera transitions completing before the world is fully loaded and ready to render

  • Fixed an issue that resulted in motion rendering on Mali GPUs causing weapon effects, window glows, graffiti tags, and health bars to invert when a weapon was fired

  • Fixed an issue that resulted in snow mound model ignoring Screen Space Ambient Occlusion (SSAO)

  • Fixed an issue that resulted in incorrect texture compression extension detection on Adreno GPUs

  • Fixed an issue that resulted in shadows rendering incorrectly on Adreno GPUs

  • Fixed an issue that resulted in memory allocation not aligning on 64-bit CPUs

  • Fixed multiple issues that resulted in crashes when objects were accessed before being initialized

  • Fixed an issue that resulted in a crash during OpenGL texture upload

  • Fixed an issue that resulted in several crashes due to compiler optimizations of older code

  • Fixed an issue that resulted in performance being affected across all supported devices and enabled multicore rendering

  • Fixed an issue that resulted in calculations in geography class placing flags in the wrong position

  • Fixed an issue with sound coordinate calculations that resulted in floating point errors

  • Fixed an issue with memory management code that resulted in crashes

  • Fixed multiple issues that resulted in file handle leaks

  • Fixed an issue that resulted in a crash when the game was attempting to delete a persistent entity incorrectly

  • Fixed an issue in join constraint code that resulted in a crash

  • Reduced the system load of the audio and asset streaming

  • Fixed multiple typecasting errors that resulted in crashes

  • Fixed several out of bounds issues

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